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Nwn2 Toolset Download Free
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Home › Forums › Neverwinter Nights 2 › NwN2 Tech Qs. NWN2 Toolset Windows 10. 16 posts / 0 new. Wed, 2018-01-17 19:01 #1. NWN2 Toolset Windows 10. I have the toolset set to compatibility mode for Windows XP SP3 (tried SP2 as well) and am running it in admin mode. I have.net installed as well. Neverwinter Nights 2 Toolset. The most popular version of this product among our users is 1.0. The name of the program executable file is NWN2ToolsetLauncher.exe. The product will soon be reviewed by our informers. Neverwinter Nights 2 Complete DRM-Free - PC Game - Full Download - Gog Games Title: Neverwinter Nights 2 Complete Genre: Role-playing - Adventure - October 2, 2019. You can take the reins and use the powerful Obsidian Neverwinter NIghts 2 Toolset to. Edition 6.1 of the NWN2 Toolset Guide is an extensive, four-volume reference to the Neverwinter Nights 2 toolset. It contains helpful information for new toolset users but is still useful for more experienced editors.
Nwn2 Toolset Download Pc
- edited April 4AAWWWW AWESOME!!!!
There are 2 of the 3 features I allways missed in the toolset:
- Scaling
- Areatabs
- Grouping Placeables into saveable prefabs
I love that, need to test it as soon as possible!
You guys do such an awesome job, love you all!
I'd say it works!6·Share on Google+Share on TwitterShare on Facebook - This is most wonderful news !
Would it, pretty please with sugar on top, be possible to add the scaling option to creatures right in the toolset so that we fx may have custom created giants etc to spawn in etc etc ?
Kind regards.
/Tarashon of the Alangara Rising PW2·Share on Google+Share on TwitterShare on Facebook - Can I just change the Steam settings for NW:N to 'beta' and it will give me the latest unstable patch automatically?0·Share on Google+Share on TwitterShare on Facebook
- Hey guys, we hope you're enjoying it! We've confirmed an issue with the latest Nvidia drivers and the toolset, and it affects not only our update but the current stable release. If you have a Nvidia card and experience this, you can try rolling back your drivers to the last update and chance are you'll be back in the modding business.21·Share on Google+Share on TwitterShare on Facebook
- Can I just change the Steam settings for NW:N to 'beta' and it will give me the latest unstable patch automatically?
Doubtful. Not part of the main exe.0·Share on Google+Share on TwitterShare on Facebook - edited April 5Could be the valid successor of nwntx..btw a minor bug with adjust location . By clicking on one of the arrows that increase / decrease the value of the X, Y, Z axes, the value will not change properly.
e.g: right click on a plc ---> adjust location ---> +1 on Z axis it could happend that the value will decrease,instead of increase as it should be.
Or try +1 on Z axis shortly after -1 to Z axis, the vaule will increase the same.
Still an issue with the preview window as in the standard toolset.1·Share on Google+Share on TwitterShare on Facebook - We're aware of the arrow key issue, and currently working on it, but didn't want to hold up the release over it. We'll get it taken care of. To work around it for now, just click a couple extra times and you'll get where you need to eventually.2·Share on Google+Share on TwitterShare on Facebook
- This is amazing so far! Thank you guys for this!
A couple of small things I've noticed (will add any extras that I find):
-Tab order on the new Adjust Location window isn't quite right. It goes Y > X > Z rotate, while the order of the fields is X > Y > Z.
-Copy/pasting an object doesn't copy the objects scaling or rotations.
-If I scale up a non-static placeable, then change it to static, the scaling remains, at least visually in the toolset. It should probably be removed when this happens.
Again, amazing stuff! I'm excited to build or rebuild some areas with these new features!2·Share on Google+Share on TwitterShare on Facebook - Any tips for the toolset no longer responding every time I open an area? I've tried a fresh install of drivers (Nividia Geforce GTX 1060) and this has not resolved the issue. It's been affecting me for weeks now.1·Share on Google+Share on TwitterShare on Facebook
- Member, Administrator, Moderator, DeveloperPosts: 18,780Any tips for the toolset no longer responding every time I open an area? I've tried a fresh install of drivers (Nividia Geforce GTX 1060) and this has not resolved the issue. It's been affecting me for weeks now.
Try to use an older driver, eg. the one from February.1·Share on Google+Share on TwitterShare on Facebook - As it turns out, turning off Threaded Optimization fixed this issue. I missed that potential solution before, thanks for the quick reply.2·Share on Google+Share on TwitterShare on Facebook
- edited April 8OK first problem. No instructions on where this is supposed to go. I assumed it is meant to go in the EE folder. Doing so would have overwritten the original toolset so I added a lower case b to the front of the filename before doing so.
Second problem. Trying to open a module created with old toolset before Christmas last year results in the new toolset saying that the module was created with a newer version of the toolset please update your game. It appears that all the modules that I made by opening the toolset via the bd client have this problem. The modules that I edited by directly clicking the toolset.exe do not have this problem.
[edit]
It appears to be that the second problem is caused by my being on the development branch. You know the onw where you test out new features and find bugs, post comments, etc.. So why didn't you make this a patch for the development branch? Last one was last December
TR2·Share on Google+Share on TwitterShare on Facebook - Annoying little bug. When you load an area into the toolset the ambient sounds play but the button to make them play is not depressed. Pressing another sound button makes the ambient sound button to also depress at this point when you can then click on it to quiet the ambient sounds.
TR2·Share on Google+Share on TwitterShare on Facebook
This is encouraging news, thanks! and of course it's great to see the new toolset features too. Can you tell use what other toolset features are being worked on?The Toolset is now built using a newer version of the C++ compiler1·Share on Google+Share on TwitterShare on Facebook- edited April 6Although I had hoped for a more modern appearance what I have seen so far is a good start. However I really do hope that both the script editor and the conversation editor will become part of the tabbing scheme in the future. That would aid in making passing stuff between them and the rest of the toolset so much easier.
While not holding my breath.. a(n optional?) ribbon interface would be really nice too.
One little question. Re. the tabs. Why do we need to right click each one to be able to close them? Why not a red x close button on them like most other programs that use tabs.
TR2·Share on Google+Share on TwitterShare on Facebook - Toolset works somewhat better and load times are faster . Npcs however have a few issues . Mainly when you change their monster spell abilities and spells . It is broken . So far it seems to just be the monster special abilities and spells boxes .2·Share on Google+Share on TwitterShare on Facebook
- Bugreport:
Since there have been a discussion in discord, i encountered the issue aswell:
At some point, for no appearent reason, copy/pasting stopts to work completely. Only fix is to restart the toolset.
I was not yet able to recreate why it happens and when but it happened after I scaled some placeables.
So there deffinately is a bug with that behaviour.2·Share on Google+Share on TwitterShare on Facebook - Attempting to change an NPC's skills causes the skill box to change into another language, at which point skills can no longer be edited. My steps:
1. Edit Copy an existing undead NPC.
2. Go to the skills tab and attempt to change any skill.
Result: Instead of updating the skills, I get something that looks like this:
https://gyazo.com/7ade1bd6d180180fb5da89c4a0b683cf3·Share on Google+Share on TwitterShare on Facebook - Tried it and loving it already. The tabs are amazing and the scaling is bad ass.
If this is a taste of whats to come well then I can't wait!
- Drake1·Share on Google+Share on TwitterShare on Facebook - Think I've spotted a little bug. Posted on the Vault but probably makes more sense here.
When you create a new area, if you rename it immediately the name on the Tab appears as well. However, if you leave it then try to use “Rename” later it doesn’t seem to change the name on the tab. Also, when reopening a module with two or three areas the tabs don’t all open automatically. They only appear after you have viewed that area in “View Area”. Small point but maybe worth mentioning.2·Share on Google+Share on TwitterShare on Facebook - That re-sizing feature is bloody cool! After using NWN2 toolset, I've always wanted it in NWN1. Thanks!0·Share on Google+Share on TwitterShare on Facebook
- Attempting to change an NPC's skills causes the skill box to change into another language, at which point skills can no longer be edited. My steps:
1. Edit Copy an existing undead NPC.
2. Go to the skills tab and attempt to change any skill.
Result: Instead of updating the skills, I get something that looks like this:
https://gyazo.com/7ade1bd6d180180fb5da89c4a0b683cf
I am also having this issue, anytime I change skills in the toolset it gives me foreign characters and doesn't seem to keep the new value I type in1·Share on Google+Share on TwitterShare on Facebook - edited April 10Giant Sized Greatswords are a go with negatives to AB and increased damage !, alongside shortswords with increased size named 'Hinnish Longsword'. Now if only we could adjust their visual transformation for items being sold from a store
I mean, i could make it work with scripting, probably an on acquire or equip script that checks for a variable and clears the variable after transform has been done, buuut it'd seem soooo much nicer/cleaner/professional looking if it was just in the toolset.1·Share on Google+Share on TwitterShare on Facebook - Thank you for all the feedback and for reporting bugs in this first release! I've added a list of known/reported issues to the first post. We're going to address these in the next build. If you have noticed any issues that are not on this list, please let us know.7·Share on Google+Share on TwitterShare on Facebook
- This is a great beginning. Looking forward to more. Thank you guys!0·Share on Google+Share on TwitterShare on Facebook
- FEATURE REQUEST
Instead of crashing, or refusing to let the user change the tile, or printing 'index out of bounds' and locking up the area.. put an X tile (like an X item in your inventory) where the tiles are invalid so you can switch between tilesets in the module0·Share on Google+Share on TwitterShare on Facebook - edited April 13Loved all the features!
I am in troubles with the new toolset, it can't copy and paste triggers, encounters and waypoints. It is really important to me once the 1.69 toolset was doing that properly.0·Share on Google+Share on TwitterShare on Facebook - edited April 14I am on the old Toolset almost everyday, thank you so much for your time on this!0·Share on Google+Share on TwitterShare on Facebook
- edited April 15Yup, toolset is now crashing all over the place with the latest nvidia drivers.
Still using the old toolset not this new one here.
I guess there is no workarround to fix it currently other than rolling back to older drivers?
nm, turning off Threaded Optimization for the toolset did the trick.0·Share on Google+Share on TwitterShare on Facebook - edited April 15I love the scaling but when i just tried it I could use it once and then the whole feature was gone
Restarting the toolset did not help. After using scaling once it is gone0·Share on Google+Share on TwitterShare on Facebook
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Nwn2 Toolset Download Windows 10
- edited February 2018From the Beamdog client click options > open game location, go to the bin/win32 directory and the toolset .exe should be there.1·Share on Google+Share on TwitterShare on Facebook
- You are awsome I would be pulling my hair out before I found that0·Share on Google+Share on TwitterShare on Facebook
- edited February 2018Ok got another question, placed sound objects are silver, I assume that's cause they have been disabled cause they don't play in the game. Am I correct in this and will they be enabled closer to official release date?
EDIT - Never mind.. Seems I'm still noob I had the volume on the sound objects too low .. bleh ;p1·Share on Google+Share on TwitterShare on Facebook - Member, Administrator, Moderator, DeveloperPosts: 18,780Thanks for noticing, folks. We've updated the FAQ:
https://www.beamdog.com/nwn_faq#32
- How does the Aurora Toolset work in Neverwinter Nights: Enhanced Edition?
- The Aurora Toolset works exactly as it did in the original Neverwinter Nights. You should be able to access the toolset from the Beamdog Client by clicking Options and choosing open game location. After, go to the bin/win32 directory and run toolset .exe.0·Share on Google+Share on TwitterShare on Facebook - I'm sorry but I'm completely confused. I have no idea how you answered the question. You say, 'From the Beamdog client..' and I'm already lost. Where the hell is the Beamdog client? Clearly Honoun understands what you're saying, but I don't. I know that I purchased NWN Enhanced, I know that when I double click on the icon I get the game without the toolset.. That's it! So I'm going to repeat the question. How do we open the toolset? And a follow up question, can you please make it easier to do this? It seems pretty ridiculous to have a major part of the game not available through the standard game when it's opened in its normal fashion. I literally bought this entire thing because of the toolset, and now I'm pretty frustrated that I have to go through a whole confusing process just to find the main thing I bought the game for.0·Share on Google+Share on TwitterShare on Facebook
- Aha, I just found out where it is in the link you left. Just FYI, the link actually takes us to the FAQ just AFTER the answer to this question, so if anyone else comes back confused, that's why. Just tell them to scroll up a little bit after clicking the link to find the answer.
But I still hold to the issue, please, please, for the love of god please make this easier. It would be FAR better to place the toolset into the game itself. It baffles my mind why this extremely important element of the game isn't just placed into the game rather than making us go through this convoluted process.0·Share on Google+Share on TwitterShare on Facebook - edited June 2018@Jefferson2611 you don't need to go to the install folder any more. You just need to expand the BeamDog client a little. Hover your mouse pointer over the bottom right corner of the client and it will turn into a double headed arrow. Click, hold and drag with your mouse. This will reveal a number of things that are at first hidden including a link that launches the toolset. Why they haven't bothered to make the client large enough from the get-go is beyond me but there it is.
BTW @JuliusBorisov the FAQ needs updating to reflect this don't you think?
TR2·Share on Google+Share on TwitterShare on Facebook - Using steam, this is where my toolset is on my hard drive. I could not figure out what people were saying above with the resize windown in the beamdog client.
Mine is here.
[Drive or where you put your steam library]:SteamLibrarysteamappscommonNeverwinter Nightsbinwin320·Share on Google+Share on TwitterShare on Facebook - Member, Administrator, Moderator, DeveloperPosts: 18,780
We've updated the FAQ.@Jefferson2611 you don't need to go to the install folder any more. You just need to expand the BeamDog client a little. Microsoft equation 3.0 object. Hover your mouse pointer over the bottom right corner of the client and it will turn into a double headed arrow. Click, hold and drag with your mouse. This will reveal a number of things that are at first hidden including a link that launches the toolset. Californication season 6 episode 2. Why they haven't bothered to make the client large enough from the get-go is beyond me but there it is.
BTW @JuliusBorisov the FAQ needs updating to reflect this don't you think?
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How does the Aurora Toolset work in Neverwinter Nights: Enhanced Edition?
The Aurora Toolset works exactly as it did in the original Neverwinter Nights. You should be able to access the toolset from the Beamdog Client on the right hand side of the Neverwinter Nights: Enhanced Edition section. If you don't see the launch toolset option, try expanding the window.
To access the toolset through Steam, launch Neverwinter Nights: Enhanced Edition and choose Launch Game Editor.
Thanks, @TarotRedhand.3·Share on Google+Share on TwitterShare on Facebook - I am wondering if anyone knows of a workaround for having the toolset and client open at the same time on the steam version?! It makes it really hard to play test areas as I am building. Currently the toolset is not listed as a 'tool' download in steam. So it runs the toolset and the client as the same steam app. That means steam won't let me open the client when I have the toolset open. grr.0·Share on Google+Share on TwitterShare on Facebook
- Turns out if I launch the toolset from the directory it will not treat it as a steam app, as it does when launching it from the library in steam. Still, the toolset should be setup as a tools download in steam so you don't have to fiddle with this complication imo.1·Share on Google+Share on TwitterShare on Facebook
- Hi Guys Ive followed the above gone to options, and it will not allow me to open from location its greyed out ideas or help on this please?0·Share on Google+Share on TwitterShare on Facebook
- edited January 9@TarotRedhand You, sir, are a genius. In the names of Tyr, Torm, and Ilmater and by the shining light of Lathander, I salute you. It's a shame I couldn't Insightful, Agree, and Like your post.
@JuliusBorisov A recent issue I have noticed with the Aurora Toolset is when I try to open a module of my own creation from the Retail branch of NWN:EE, I'm prompted with an error message stating, 'This module was created with a updated version of Neverwinter Nights. Please exit and update the game. For Windows users, press the Update button on the initial Neverwinter Nights menu.' I am able to open it from the Development branch just fine. Correction: I Just checked both versions, and the Retail branch is still v78.8186 while the Development branch is v78.8187. False alarm, folks. There's nothing to see here. These aren't the droids you're looking for. Move along, move along. Thank you for reading, and happy gaming to all.1·Share on Google+Share on TwitterShare on Facebook